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World of Warships: Clans and Public Testing


Ashy

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Public testing for WoW's 0.6.0 is currently underway, you can participate in the public test by visiting here: https://worldofwarships.com/en/content/pt-guide/

 

Please note that you that when you register, you have to use your current email address used for your current WoW's account so both your NA and Public test accounts are linked. You will then be able to download the Public test version. The current test will run until January 16 8am EST.

 

If you wish to Join the Starfleet Clan - Register an account for Public Testing and download the Public Test Version of the game (This is over 10GB). Once logged in, select the drop menu on your account name/ Clans / Search Clan and search SF

 

​Clans do currently affect your NA server account and display the [sF] tag when in game in NA Server - This will help us stand out against the rest.

 

Key Features

 

Commander Skill Updates -  Since Part I, they have tweaked the Commander Skill tree: 

  • Fire Prevention: the skill was moved to Tier 4 (+1). Fire prevention value was increased from -7% to -10%. New feature of this skill that was introduced during Public Test 1 (-1 fire point in central part of ship) proved to be very efficient. We decided to make survivability build more dedicated, so this skill became even more powerful, with increased cost.
  • Survivability Expert: the skill was moved to Tier 3 (-1). Health points increase was lowered from 400 to 350 per ship tier. Thus, it got more accessible at the cost of slightly reduced efficiency.
  • Inertial HE Fuse: Chance of Fire penalty was reduced from -6% to -3%. Penetration bonus was increased from +25% to +30%. The skill proved to be too specific because of penalty and caused too much “no effect” situations. Now, it does lower Fire Chance noticeably without removing it almost completely.
  • Evasive Maneuver: concealment bonus was reduced from -40% to -20%. Survivability bonus was increased from +15% to 75%. We decided to shift the focus of this skill to survivability in order to make it more general-purpose and exclude some concealment abuse scenarios.
  • Adrenaline Rush: efficiency bonus was increased from 0.1% to 0.2% for each percent of HP lost. While the general idea behind the skill worked, we decided to make it more competitive at its tier.

Elite XP - The reworked Commander system introduces a new kind of XP earned by Commanders maxed-out at 19 skill points. You can use Elite XP to train and retrain other Commanders. Think of it as Free XP, but for Commanders.

 

Clans - Now rolling out in the test! Assemble a team of up to 30 fellow captains and get your Clan tag! Clans have their own private chat channel and the following ranks:

  • Fleet Commander - All permissions
  • Fleet Commander's deputy - All permissions except clan disbanding and appointment of Fleet Commander Deputies
  • Military Commissar - Permission to issue clan membership invitations
  • Officer - Membership, but no permissions

 

You do not have to start from scratch when joining Public test, you will receive (on your public test account) the following:

 

  • Tier VI ships manned by Commanders with tons of Skills
  • Reduced XP research requirements for ships tier VI+, and module prices drastically reduced for all ships
  • Account Level 13 on first login
  • Seven days of Premium time
  • 30,000 Doubloons to spend on Commander Skills, Premium consumables, or anything else you'd like
  • 500,000,000 Credits
  • Bunch of Signal Flags 
  • Discounted ability to re-spec Commanders: 1 Doubloon = 1 Skill point.
  • Commander XP boost: x150
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