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StarFleet Communications Array

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My name is Jonathan.  I play Harold Jutters@Arcos on the Star trek Online game am not new to star trek sims, but each one is a little different.  I am curious on how you do skills.  Do you roll for them or is it all just adlib impromptu?  Do you create character sheets (with skills)?

 

Anyways I also have a technical question: (Explanation of the use of Plasma on the ship):  I seem to have a guess as to the deuterium plasma is the fuel for the ship... Which is like a hybridized hydrogen... but what I wonder is if it's the magnetic fields associated to plasma moving from front to aft that propel the ships? A de-ionizing solution bat could claim the ionized H ion... for rapid reclaim.  And you could release a maybe an antimatter particle in the tube that dissipates due to loss of magnetic containment near the aft... but the magnetic fields of anti-mater are different, And maybe the antimatter particles magnetic field geometry is what gives the ship additional magnification, but the low field from the bat of de-ionizing solution is bound to have neutralized it by the back of the nacelle anyways...  plasma seems to be the power source throughout the ship as it can be drawn off by magnetic fields.... so, to course it like our veins, the heart is the warp core operates after halfway ionization and antimatter locks on to the halfway hydrogen plasma to rip it to full ionization (sort of like gears with Antimatter the middle gear + Di-lithium the bottom gear + hydrogen the top gear)

I will of course implement whichever way you guys' roleplay...

 

Edited by Arcos

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